![]() ![]() I think what's best here is for me to try and take a moment to as best I can illustrate my issues and goals and realization. Having trouble keeping the evolving conversation in check. Sorry I'm at work training someone so attention us split. And there are other variables that can swing it more one way or the other, but there's a huge gap when it comes to DPR. This was a pretty straight forward scenario. The gish's chance to hit on the 2nd and 3rd attacks are:ġ0% to hit, 5% crit, weighted average total of 3.09ĥ% to hit, weighted average total of 0.975. The barbarian's chance to hit on the 2nd and 3rd attacks are:Ģ5% to hit, 5% to crit, weighted average total of 12.075 Dmg.ĥ% to crit, weighted average total of 3.45 The cleric gish does 5D6, 3D6 from the short bow, 2D6 from emblazoned energy and divine weapon. The Barbarian, on average, will do 3x the damage as the cleric gish.īarbarian damage is 3D12 (average of 16.5), plus Str mod of 5, plus weapon spec of 3, plus rage of 10. Both are 13th level, the Barbarian is Giant Instinct, both have greater striking. Comparing the 2nd and 3rd attacks.Ī barbarian and cloistered cleric with a greater striking rune. Due to fob action economy and things like emblazoned feats and Divine weapon. ![]() Merely there best I've foundĬan you do a better caster with martial dedication that scales to high level well?įor the reverse I actually do monk with cleric dedication. Meaning I am very specifically not actually calling it The best. Get way more skills with rogue though.Īnd stating best as too broad is only true if i hadn't said (that I've found). You won't have the same damage potential but it will be more realistic. That's as close as you can get to a comparison.Ī more realistic build is rogue dedication for the d6 sneak attack. Best comparison is barbarians first turn to get into melee and attack compared to mine first turn to set up and attack. So, the comparison is really in a vacuum.Ībsolutely agreed. Others will find different builds they will prefer.Īnd your build has action issues that the Barbarian doesn't have. If it fulfills your needs then it's fine. Rather looking to buff up my attacks and action economy as much as possible.īest is too broad a word to be used. In exchange for more damage and only using one action.īut regardless I'm not trying to compete directly with martials. Plus your single action even single attack shortbow is better damage than your cantrip you might have and at worst is -1 to hit behind said cantrip. All of Wich you can do more often and better than a fighter with a dedication. So when you don't need to heal/debuff/buff/utility spell. Rather to be able to spike and get close on single Target. So your success will depend on the spell selected vs the Target.īut the goal isn't to come close to the DPR of a fully optimized barbarian. Spell saves for half on the DC of at least 32 at that level. His first hit should be compared to your spell you led with. So your 13/18 is equivalent action to the barbarian 15/20. You've thrown words at us, now throw numbers : )Īssuming a enemy required 10 to hit on his first attack.įirst thing to note is you won't be attacking 3x with your shortbow as the cleric. Additionally an 11th Barbarian does a lot of damage. I highly doubt your character comes close to the DPR of a semi-optimized barbarian. Even with the setup and resources I view this as still good because your still a full caster and have heal spells and have the medicine skill with feats. But it's by far the closest I've seen a full caster get. The point here is I'm not saying it's on par with full optimized melee martials. Forgoing the potential second attack hit in favor of more realistic one spell and one attack.īarbarian and fighter I don't see much benefits. You could drop ranger and do rogue for sneak attacks. Since your second shortbow attack is about as likely to land as the barbarian third attack. The damage is roughly the same with roughly the same percentage chance of all attacks landing. You choose what element of damage you want for emblazoned energy and you hunted shot. Second round is where you do your damage casting one high slot spell. You can hunted shot that first round doing limited damage and as always you are unlikely to land the second hit unless your team is debuffing. Meanwhile the build I made requires 1 turn of setup for hunt prey and align armament (with the feat that lets it last 1 minute). The only costs the barbarian takes is rage and having to start his turn next to the Target. And it does more maximum by a negligible amount. The barbarian does more minimum of my spell gets resisted. Level 13 animal instinct barbarian with +2 striking rune and Corrosive/wounding runes. The third action attack is a very nice way to complement casting. I would like to know how you calculated it, then :)Īnyway, ranged gishes are easier to create than melee ones. ![]()
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